Multiplayer
Parties
Party tools let a squad group up, manage invites, preserve leadership across sessions, and avoid friendly fire while fighting together.
Squad up
Party basics
Members max
A party holds up to six fighters. The creator starts as leader; only the leader can invite or kick.
Invite lifetime
Invites expire two minutes after they are sent. The target gets a chat ping and a pending entry in the Party tab.
With the world
Parties survive logouts and server restarts. If the leader logs off, leadership passes to the longest-standing online member.
Safety
Friendly fire
Friendly fire is off
Swords, projectiles, and summoned effects all check who they came from before they land, so your party cannot hurt you. One exception: a player possessed by Sakanade's inverted world can still hit their own.
Commands
Party command list
| Command | Effect |
|---|---|
| /party create | Start a party and become its leader. |
| /party invite <player> | Send an invite as party leader. Fails politely if the party is full. |
| /party accept / decline | Answer a pending invite. The Party tab does the same with one click. |
| /party leave | Walk away. A party with nobody left in it dissolves. |
| /party kick <member> | Remove a member by name as leader. |
| /party list | Print the roster: who leads, who is online, and who is offline. |


